AI Insights · Timothy · October 2021
Top 5 Slime Games on Android in Latin America - Q3 2021
Discover the performance of the top 5 slime games on the Android platform in Latin America during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 slime games on the Android platform in Latin America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the metrics for each game based on data from Sensor Tower.
Goo: ASMR Slime Simulator from EXOMIND saw a fluctuating trend in weekly downloads. The downloads spiked to around 28K at the beginning of September and then settled around 9.4K by the end of the month. The weekly revenue for the game peaked at approximately $282 at the start of the quarter but gradually declined to around $147 by the end. Active users for the game saw a peak of about 96.6K in early September, ending the quarter with approximately 70.3K.
Super Slime Simulator: DIY Art by Dramaton demonstrated a strong presence with weekly downloads reaching up to 223K in mid-July before stabilizing around 128K by the end of September. The revenue showed a peak of around $211 in mid-July and concluded the quarter at about $144. The game maintained a high number of active users, peaking at around 861K in mid-July and finishing the quarter with approximately 564K.
World of Slime Simulator Games from Tech Consolidated Inc. had a modest performance with weekly downloads peaking at around 3.2K in early August, before tapering off to zero by the end of the quarter. The revenue trend remained relatively flat, peaking at around $30 in late July and concluding at $16. Active users for the game fluctuated, peaking at around 8.1K in mid-August and dropping to about 4.3K by the end of September.
Fluid - Trippy Stress Reliever by DoGreat Technologies experienced a gradual increase in weekly downloads, peaking at around 96 in early August and then stabilizing around 12 by the end of September. The game’s revenue showed minor fluctuations, peaking at $34 in early August and ending the quarter at around $15.
Virtual Slime from Cider Software LLC maintained a steady performance in weekly downloads, peaking at about 7.6K in mid-July and stabilizing around 4.2K by the end of September. Revenue for the game peaked at around $16 at the end of September, following a generally low revenue trend. Active users saw a peak of about 20.3K in mid-July and concluded the quarter with approximately 16.3K.
These insights provide a snapshot of the slime game market on Android in Latin America during Q3 2021. For more detailed insights and data, visit Sensor Tower.